The Ulysses is fine, I guess, but neither her bigger cargo space nor other stats really convinced me. It’s of course relative, because capacities are generally different among the ships.īUT if you only have 50 credits, you can’t repair or refill the Endurance (tanky ship), so keep that in mind when you choose! With how economy and ship sustainability works in this game, this is another huge advantage. Her tank refills for 30 bucks and her hull can be repaired for 75. She performs well in combat and asteroid fields and if you’re low on money, you can bring her back into shape anyway. You have vast options when you jump with this ship, so you’re much less likely to find yourself stranded with wrong resources or far away from points of interest like shipyards and starports or, most importantly, from a refuel. She mitigates a lot of the things that make this game so unforgiving. Well, I fell into that trap, too, so don’t feel too bad. Not knowing this, you would probably already drool over the tanky ship’s high survivability and dismiss the Discovery (fast but fragile) as an expert’s ship or an awkward choice. This is huge stuff that absolutely would influence your choice here right? The game also does not tell you what max jump distance actually means or that your resupply costs for fuel and hull are ALWAYS fixed values, no matter how full or empty your tank or how damaged your ship. If the pips say ‘this ship got five mod slots’ the game does not tell you that two are already blocked by shields and weapons. Unfortunately, neither the consequences nor the exact in-game representations of those pips are given in most cases.įor example, each ship has mod slots. You get abstract meters, with pips indicating how good a ship is at certain things. ![]() I gotta go into the guts of the game here a bit.įirst of all, there are no stats, no real ones, at least not for you. The stats here are obscure and you have no idea what they actually mean. This is the first time the game genuinely ♥♥♥♥s you. You get your typical flavor of ‘tanky’ ‘intermediate’ and ‘fast but fragile’ here. Feel free to experiment with the rest as you see fit. Those are the ones I’d recommend, at least Ash and Malcolm. It’s always good for extra credits, basically, but these things are SO rare that you’ll have him sitting on his thumbs the whole trip until you stumble over something he can use. This could be awesome, redundant, or not very helpful in general. Nikolay can use rare items (which Alsessandra would use to repair mods) to create a random mod. So it’s almost enough to not take her with you and choose someone you find more interesting instead. The items that do this are very, very, very rare. It’s purely luck as the repaired part is random and can also be chosen from the lander. He can make medicine out of plants and mutated corpses and boy do you need those.Īlessandra can repair your ship’s components. His banter is nice, he seems to repair the lander well and didn’t screw up mission encounters.Īsh is probably the most important man to bring aboard. I didn’t see any drawbacks of bringing him along. He seems to make controlling the damn thing easier. Malcolm is a must, if you struggle with the lander. I won’t go through the whole roster and instead point out who’s a solid crew you can survive with rather easily. ![]() All of them are somewhat useful, but Kirsten’s and Malcolm’s consumables can save your life, so they’re almost always good picks. This is all far from basic and depends on the generated galaxy, so I’ll talk more about their general roles and uses in practical gameplay terms.įor anything else, please notify or request.Įach of them also brings a one shot or valuable item. Zoe for example can unveil a galaxy wide conspiracy, Kirsten can change her fate upon returning home, Siobhan can help you unleash eldritch horrors and so on. The CrewĪll of them have some sort of part in the overall, well-hidden stories you can uncover. I never touched Rogue and considering the unforgiving nature of even Adventure Mode, I never will. ![]() This whole thing applies to the Adventure Mode and to a certain extend the Story Mode. This Collection of hints has little to no story spoilers and highlights some things the game does not explain all too well. Here’s a little help if you struggle with ‘The Long Journey Home’.
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